I’ve never loved how much the focus is on counter (literally almost every move from a punch to a german suplex can be countered), but it’s been a signature of the series for so long that I’m not sure that Yuke’s could really get away from it. The in-game action consists primarily of heavily scripted animations (which I guess is apt for a heavily scripted sport) that can be broken apart by timed button presses of the right trigger. 2K17 is another counter-heavy fighting game that takes place within the squared circle. That is almost never the case, and sadly it isn’t this year either.Īnyone who has played WWE 2K15 or WWE 2K16 on PlayStation 4 should have a good idea of what to expect here. Maybe this will be the year where Yuke’s Studio’s engine isn’t filled with bugs, and the gameplay will allow players to put on five-star matches as if they were Shawn Michaels. Similarly, despite being disappointed in WWE games for the past decade, I always start to get excited when October comes and a new one gets released.